Users browse through eight stores in a "money mall" and buy products.
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Spending Money features great money graphics with options for US or Canadian currency, scanning capabilities and options for automatic or instructor-selected shopping lists.
In Spending Money, users browse through eight stores in a "money mall" and buy products like sweaters or soft drinks. They select appropriate bills and coins and receive change back. Separate exercises let students practice their money handling skills, with the teacher choosing if the student pays with coins or bills and if the exact amount is required. In the shopping option, the teacher decides how much the student has to spend.
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